Autodesk 3ds Max is best known for its modeling and rendering tools.In this course on Autodesk 3ds Max, you will go through various advanced stages of animation pipeline including pre-visualization, layout, cameras, modeling, texturing, rigging, animation, lighting, and rendering. After completing this course, you can implement the tools and techniques of Max for architectural visualization, product rendering, and creating game assets.
After completing this course, you will have an in-depth knowledge of the software and you will be able to apply the techniques that you have learned to create your own project. To summarize, learning 3ds Max course at CADCIM will enable students to discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling. Also, you will learn how to construct hierarchies, add cameras and lights, animate using keyframes, render interior and exterior scenes in different environments, and much more. At the end of the course, all students will be required to work on a project so that the faculty can assess their abilities.
Topics Covered
- Touring the Interface
- The Viewports
- Getting to Know about Command Panel
- Working with Objects
- Transforming Objects
- Copying and Arraying an Object
- Understanding the Perspective Viewing Tools
- Using Multiple Viewports
- Inserting, Trimming,and Stretching Wires
- Creating and Editing Wire Types
- Working with Wire Numbers
- Inserting In-line Wire Markers
- Adding Source and Destination Signal Arrows
- Creating Splines
- Lathing a Spline
- Modifying a Shape Using Sub-object Level
- Combining and Extruding Splines
- Editing Splines
- Naming Objects
- Organizing Objects by Layers
- Setting Up Layers
- Assigning Objects to Layers
- Assigning Color to Layers
- Lofting an Object
- Extruding using the Sweep Modifier
- Importing AutoCAD Plans into 3ds Max
- Extruding the Walls
- Creating an Interior/Exterior Scene
- Creating AEC Objects
- Adjusting the Wallโs Parameters
- Adding Doors and Windows to Walls
- Swapping and Updating Blocks
- Creating a Parametric Window
- Creating Stairs
- Creating Foliage
- Understanding Bitmap Texture Maps
- Diffusing Color Maps
- Understanding Surface Properties
- Adding Materials to Objects
- Understanding Material Libraries
- Editing Materials
- Using Bump Maps
- Understanding Mapping Coordinates
- Adjusting the UVW Mapping Gizmo
- Assigning Materials to Parts of an Object
- Creating a Multi/Sub-Object Material
- Learning about Autodesk Materials
- Learning about Arch & Design Materials
- Creating Materials
- Understanding the Types of Lights
- Adding a Spotlight to Simulate the Sun
- Rendering a View
- Adding Shadow Effects
- Softening Shadow Edges
- Understanding the 3ds Max Camera
- Types of Camera
- Editing the Camera Location with the Viewport
- Setting Up an Interior View
- Creating an Environment
- Working with Walk-through-Assistant
- Using Animation Controls
- Using Keyframe Animation
- Bouncing a Ball
- Adding Camera Motion
- Adjusting the Camera Path
- Creating Preview Animation
- Compressing and Expanding Time
- Rendering the Animation
- Understanding Global Illumination
- Understanding Final Gather
- Using the Rendered Frame Window Controls
- Improving Rendering Quality
- Rendering an Exterior Scene
- Rendering an Interior Scene
- Learning about V-Ray
- Light Cache
- Environmental Lighting
- V-Ray Lights
- V-Ray Cameras
- V-Ray Materials
- Rendering an Interior Scene Using V-Ray
- Rendering an Exterior Scene Using V-Ra